

Does not stack even if effect ranges of unit and target overlap.) At start of combat ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc) is used by unit of targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralises any on those allies. Treats foe’s Def/Res as if reduced by 50% during combat.Īt start of combat, if unit’s HP = 100% or if is active on unit, grants Spd/Def+5 to unit during combat.Īt start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn. Weapon: Up-Front Blade Īt start of combat, if foe’s HP ≥ 75%, grants Atk/Spd+5 to unit and neutralises unit’s penalties to Atk/Spd during combat.If unit initiates combat, neutralises effects that prevent unit’s follow-up attacks during combat, and also, if unit’s Spd ≥ foe’s Spd-10, deals damage during combat = 70% of difference between Res stats (unit’s Res minus foe’s Res) and reduces damage from foe’s attack by 70% of that difference. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit’s Res and reduces damage from foe’s first attack by 40% during combat.Īt start of combat, if unit’s HP ≥ 25%, grants Atk/Res+7 but after combat, if unit attacked, deals 5 damage to unit. Weapon: Tri-Edge Lance Įnables: Grants Atk+3.If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before for can counterattack.Īt start of turn, grants to infantry allies within 2 spaces of unit. Neutralises effects that guarantee foe’s follow-up attacks or prevent unit’s follow-up attacks during combat.

Treats foe’s Def/Res as if reduced by 30% during combat.
